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Sprite Sheet Maker

Pack any generated or hand-drawn sprite into a sprite sheet — a single PNG containing multiple frames, plus a JSON atlas describing where each one sits. Set how many seeded variations to include and how many columns wide, then export straight into your game engine's asset folder.

Sheets are built from seeded sprites: the same seed always reproduces the same variation, so you can regenerate or share the exact set later.

Need a single sprite first? Start with the Sprite Maker. Prefer to draw by hand? Try the Pixel Art Editor. Or open the full editor.

Sheet & Atlas Export

  • Count — how many seeded variations to generate, up to 256.
  • Columns — how wide to pack the sheet before wrapping to a new row.
  • Scale — export pixel scale per sprite, 1×–16×.
  • JSON atlas — x/y position, width and height for every frame, engine-ready.
  • Animation frame strip — export timeline frames as a PNG + JSON atlas too.

Fill the Sheet From

  • 9 procedural generators: character, tree, crystal, potion, mushroom, bush, chest, background, icon
  • Pencil, eraser, fill bucket, eyedropper, line, rectangle, ellipse
  • Layer system and undo/redo for manual refinement

Other Export Options

  • Single PNG at 1×, 4×, 8×, 16×, 32× pixel scale
  • Animated GIF from the animation timeline
  • Save / load project as JSON

Frequently Asked Questions

What is a sprite sheet?

A single PNG file packing multiple sprite frames together, usually with a data file (atlas) describing each frame's position — engines load one image instead of hundreds of small files.

How do I make a sprite sheet with this tool?

Generate or draw a sprite, open Sprite sheet + atlas, set the count and columns, and export — you get a PNG sheet plus a JSON atlas.

What's in the JSON atlas?

Each frame's x/y position, width and height within the sheet, so an engine can slice it automatically.

Is the sprite sheet maker free?

Yes, completely free. No account, no login, no software to install.